- The Gnomon Workshop - Environment Modeling for Games
English | h264 yuv420p 1024x768 15.00 fps | aac 22050 Hz mono | 2.27 GB
Genre: Video Training
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used.
Nate Will Also Cover Mistakes and errors common to Avoid the scene SO That Will run efficiently in Real time Light and correctly. Topics covered Concept Art Interpreting and using IT Properly Setup Maya scene for Modeling Environments Using Image planes Maya Scene blockout Modeling and planning Using the Maya Grid for Precision Translation and poly Modeling tools Using curves, curve history techniques, and curves from Edges Creating Proxy Modeling techniques and tricks Selection tools Variety of theories and workflows to Understand Explained Different Pipelines Modular Building geometry and reuse to build a scene efficiently How to Properly clean up Modeling SO IT That Will Light texture and well Color sets, Bake sets, ambient occlusion, and How to stress test your Environment How to Model high poly geometry to be Used for texturing later and ZBrush Creating normal maps from high poly Objects Mental Ray lighting basicsLink Download
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