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Awesome 3D Game Development: No Programming Required
English | ISBN: 1584503254 | edition 2004 | CHM | 431 pages | 115 mb
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets.- Awesome 3d Game Development: No Programming Required
Publisher: Charles River Media | 2004 | ISBN: 1584503254 | Pages: 431 | CHM | 115,48 MB
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required! 
Awesome 3D Game Development: No Programming Required
431 pages | Dec 12, 2007 |ISBN: 1584503254 | PDF | 118 Mb
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Publisher: P a c k t | 2009 | PDF | ISBN: 1847198929 | 452 pages | 10.7 Mb
This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. It uses illustrations, screenshots, and interactive experiences to understand the most complex topics related to the 3D scenes. This book is designed primarily for C developers with basic knowledge of the Visual Studio IDE who want to develop online 3D games using Silverlight or create interactive 3D scenes for a web site with animated models. No prior experience in 3D programming, 3D animation, or Silverlight is required. The book is also aimed at 3D developers who want to improve their online content, offering innovative 3D models in action.
Torque 3D Game Development Cookbook
Publisher: P a c k t | 2012 | EPUB + PDF | ISBN: 1849693544 | 380 pages | 3.7 + 12.8 Mb
Torque 3D Game Development Cookbook
Publisher: P a c k t | 2012 | EPUB + PDF | ISBN: 1849693544 | 380 pages | 3.7 + 12.8 Mb
Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine
Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development
Publisher: A p r e s s | 2011 | EPUB + PDF + Code | ISBN: 1430234229 | 992 pages | 39.2 + 257.9 Mb
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
Unity 3D Game Development by Example Beginner's Guide
384 pages | Packt Publishing (September 24, 2010) | ISBN-10: 1849690545 | PDF | 6.4 Mb
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
English | 2008 | 322 pages | PDF | 14 MB
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands& 226;ˆ¦ Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java& 226;„& 162; technology on a PC, with an emphasis on the construction of 3D landscapes.
Unity 3D Game Development by Example (Beginner's Guide)
Publisher: Packt Publishing 2010 | 384 Pages | ISBN: 1849690545 | PDF | 10 MB
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Packt Publishing | ISBN: 1847198929 | 2009 | PDF | 452 pages | 10.66 MB
This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease!
Focus On 3D Terrain Programming (Game Development)
Publisher: Course Technology PTR | ISBN: 1592000282 | edition 2002 | PDF | 232 pages | 15,6 mb
You have just found the only book on the market dedicated to 3D Terrain Programming. This title from the Premier Press Focus On series will be a very fun and exciting educational adventure through the world of 3D terrain packed full of demos, figures, and information. It will take you from the most basic terrain engines to those that play a very important part in flight simulations. Primarily targeted at the Win32/OpenGL platform, Focus On 3D Terrain Programming will teach you nearly everything that you need to know about terrain engines, period.
Mathematics for 3D Game Programming and Computer Graphics (3rd Edition)
Published: 2011-06-02 | ISBN: 1435458869 | PDF | 576 pages | 8 MB
Unity: Introduction to 3D Game Programming From The Basics for The First Own Game
German | MP4 | 1024 x 576 | AVC ~ 3062 kbps | 25 fps
AAC | 128 kbps | 44.1 KHz | 1 channel | 01:25:00 | 555.74 MB
Genre: Video Tutorial
Unity is great for getting started in the game programming: http://www.downarchive.ws The free version of the basic tool allows rapid incorporation and use of this video training, you will soon develop your first game. Lars Klein, editor of Unity Insider, takes you to an introduction to the user step by step through the creation of each game objects and explains the animation and landscaping. After a quick tour through j& 097;vascript in Unity's get to first own game and a multiplayer chat.
Introduction to 3D Game Programming with DirectX 10
by Frank D. Luna
English | 2008 | ISBN: 1598220535 | 500 pages | CHM | 20.25 MB
VTC - Introduction to Game Development Using Unity 3D
English | mov | Mpeg 4, 800x600 | AAC 48 kbps | Duration: 5.5 hours | 422 MB
Genre: Training
This VTC course will take you through the ins and outs of creating a video game from scratch. Say goodbye to your spare time as this is too much fun to be had. You'll learn how to maneuver your character around in 3d space, sculpting and painting your environments, special effects, weapon handling, creating menu's and user interfaces, adding enemies, generating large worlds and much more. The main software package used (Unity3D) is free of charge, yet high quality. All the art assets you will need are provided.
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
English | 2008 | ISBN: 1598220543 | 552 pages | PDF | 5.01 MB
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
2011 | ISBN-10: 1435458869 | PDF | 576 pages | 8,9 MB
3D Math Primer for Graphics and Game Development, 2nd Edition
A K Pet ers/C R C Press; 2 edition | November 2, 2011 | ISBN-10: 1568817231 | 846 pages | PDF | 20.2 MB
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
3D Palace – Game Development in 3ds Max: The Troll
Language: English | 1152 x 828 | 10 fps | .avi | 6.62 GB
FileSonic Fileserve Uploaded links - Single Extraction - InterChangable - No Password
Genre: eLearning
Game Development is within your grasp with this awesome set by Red Showster of 3d-palace. In this great tutorial set you are shown how to create an entire textured and animated character and then import it into several different game engines.
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#1 E-Books → Awesome 3D Game Development: No Programming Required
Published by: asus123 on 13 May 2013 |
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#2 E-Books → Awesome 3d Game Development: No Programming Required
Published by: asus123 on 11 September 2011 |
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#3 E-Books → Awesome 3D Game Development: No Programming Required
Published by: rosea on 22 September 2010 |
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#4 E-Books → 3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Published by: sheva370 on 3 April 2013 |
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#5 E-Books → Torque 3D Game Development Cookbook
Published by: zerocoolvn on 28 February 2013 |
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#6 E-Books → Torque 3D Game Development Cookbook
Published by: sheva370 on 26 February 2013 |
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#7 E-Books → Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development (With Code)
Published by: sheva370 on 4 February 2013 |
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#8 E-Books → Unity 3D Game Development by Example Beginner's Guide
Published by: zerocoolvn on 16 July 2012 |
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#9 E-Books → Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Published by: asus123 on 5 February 2011 |
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#10 E-Books → Unity 3D Game Development by Example (Beginner's Guide)
Published by: ceo2009 on 14 October 2010 |
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#11 E-Books → 3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Published by: rosea on 22 January 2010 |
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#12 E-Books → Focus On 3D Terrain Programming (Game Development)
Published by: LittleOne303 on 2 July 2010 |
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#13 E-Books → Mathematics for 3D Game Programming and Computer Graphics (3rd Edition)
Published by: zerocoolvn on 16 January 2013 |
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#14 E-Books » Video Training → Unity: Introduction to 3D Game Programming From The Basics for The First Own Game
Published by: Snorgared on 26 December 2012 |
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#15 E-Books → Introduction to 3D Game Programming with DirectX 10
Published by: fptdaigaku on 19 December 2012 |
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#16 E-Books » Video Training → VTC - Introduction to Game Development Using Unity 3D
Published by: chinwue on 8 November 2012 |
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#17 E-Books → Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Published by: zerocoolvn on 1 June 2012 |
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#18 E-Books → Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Published by: zerocoolvn on 27 May 2012 |
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#19 E-Books → 3D Math Primer for Graphics and Game Development, 2nd Edition
Published by: Book-share on 27 January 2012 |
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#20 E-Books » Video Training → 3D Palace – Game Development in 3ds Max: The Troll reup
Published by: bidesigner on 14 September 2011 |
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